![]() ![]() ![]() The Planet Cracker weapon is an voidcraft engineering tech, (same as the Colossus!) while the Pacifier is a field manipulation physics tech. Reflects light and leads Wanderer to colossi, Reveals major and minor sigils on colossi, Not as powerful as other weapons available, It explodes when it hits a colossus resulting in major damage to sigils, Can be used as a diversion against a colossus, Used like the. Aggro will stop and turn around to run the other way. Wipes out all sentient life, but leaves their structures intact. This weapon superheats the planet's atmosphere and disturbs the planet's core, setting it up for the final death blow of a concussive blast that literally blows the planet apart by cracking it wide open The Flash Arrow is a long-range weapon, which trumps the standard bow and arrow Wanderer uses. Humanoids have access to two weapon types for the Colossus. Advanced energy weapons require Rare Crystals and Exotic Gases to build and operateĮmpire of Sin AoW: Planetfall Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Legacy Wikis Crusader Kings 2 Arsenal of Democracy Europa Universalis 2 Europa Universalis 3 Europa Universalis: Rome Hearts of Iron 2 Hearts of Iron 3 Steel Division Tyranny Victoria 1 Victoria Stellaris Colossus Weapons. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. ![]() Nigh useless on enemy planets, powerful for disbanding factions, alright for hive-minds and machines/synths Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating. ![]() God Ray was addressed by another redditer on this thread. Neutron Sweep is decently usable, but you gotta be fast with your replacement pops, before buildings get ruined. It's the best Colossus by far, due to it's war-breaking potential. Nanobot Diffuser is extremely powerful, but is only for Assimilators. ![]()
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